Embracer Group Splits into Two, Reviving Classic IPs Like Deux Ex
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Embracer Group Splits into Two, Reviving Classic IPs Like Deux Ex

Embracer Group's upcoming split into two companies could breathe new life into classic franchises like Deux Ex and Legacy of Kain, emphasizing licensing strategies.

In a significant restructuring move, Embracer Group has announced it will split into two separate public companies next year. This decision aims to reinvigorate a range of classic intellectual properties that have languished under the group's expansive umbrella. The new entity, Fellowship Entertainment, will take control of many of Embracer's most notable franchises, including Lord of the Rings, The Hobbit, and Tomb Raider.

This split, confirmed through an official announcement on Embracer's website, is expected to provide a much-needed lifeline for underutilized IPs. Fellowship Entertainment will manage these key franchises and establish an IP licensing department. This department will collaborate with external partners to develop new projects, potentially allowing for quicker turnaround on titles while reducing the risks associated with lengthy development cycles.

Phil Rogers, CEO of Embracer Group, stated, "Our direction is clear: to build a more disciplined group with two distinct businesses, each with a mandate and a structure that supports transparency and execution." Rogers expressed confidence that this strategy will create long-term value for fans, shareholders, and the company itself.

The restructuring mirrors similar strategies seen in the industry, most notably Ubisoft's formation of Vantage Studios, which also focused on managing valuable IPs. However, the distinction lies in Embracer's emphasis on licensing. By partnering with other studios, Embracer aims to leverage the creativity of external teams while minimizing internal development costs.

The second entity, retaining the Embracer name, will focus on companies characterized as "entrepreneurially managed with deep heritage." This includes studios such as Aspyr, Limited Run Games, and Plaion, allowing them to operate independently while benefiting from shared resources and strategic oversight.

This strategic pivot comes after challenging times for Embracer, marked by significant layoffs and studio sell-offs in the previous year. The company has struggled to maintain stability in an industry known for its volatility. The new structure may provide clearer focus and the agility needed to handle current market challenges while breathing new life into beloved franchises.

Fans of dormant titles, particularly those of Deux Ex and Legacy of Kain, may find renewed hope in this restructuring. With a dedicated licensing team, there is potential for these classic games to see the light of day once again, either through remakes, remasters, or entirely new interpretations. The coming year will be crucial in determining how effectively Embracer can use its restructured format to revitalize its portfolio and deliver compelling gaming experiences.

Quick answers

How does this split affect existing game franchises?

Fellowship Entertainment will manage many of Embracer's key IPs, focusing on revitalizing them through licensing and partnerships.

When is the split expected to take place?

The split is set to occur next year.

What will happen to the studios under Embracer?

Studios like Eidos Montreal and Warhorse Studios will be included under Fellowship Entertainment, while others will remain with Embracer.

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MJI Desk

MJI Desk covers consumer tech for MJI News.